Pathfinder: Legacy of Fire
Summary for the Month of Arodus, 4712 AR
Starting Statistics This Month
Kingdom Size: 1
Economy: +20, Loyalty: +8, Stability: +11, Treasury: 50bp Consumption: 2
Unrest: 4 ( +1 from buildings, +3 from war)
Population: 80, Alignment: Lawful Neutral, Base Limit: 1200gp
Buildings: Battle Market, Herbalist Shop, Bridge, Cistern, 1 Tenement, and 1 House
Determine Kingdom Stability: The town remains unstable this month. Stability check 1d20+11 = 19 vs. DC 22. The town gains +1 Unrest.
Pay Consumption: Current consumption is 2 bp. Minus 2 bp from Treasury.
Fill Vacant Magic Item Slots: The Herbalist shop generates 1 potion of blur.
Modify Unrest: Haleen cracks down on dissidents and criminals. -1 Unrest. Loyalty Check 1d20 +8 = 22 vs. DC 20. Loyalty decreases by one for the next month
Assign Leadership: Already Decided.
Claim and Abandon Hexes: Not available this month while consolidating power in town.
Build Terrain Improvements: You build a farm next to the river south of town. This costs 8 bp.
Create and Improve Settlements: You upgrade the Tenemant to a House for 2 bp. You then rebuild the Alchemist for 9 bp.
Create Army Units: Nothing to do here right now.
Issue Edicts: Holiday Edicts: 1 holiday. Promotion Edict: Token. Taxation Edict: None.
Make Withdrawals from the Treasury: None.
Make Deposits to the Treasury: None.
Sell Expensive Items for BP: None.
Collect Taxes: Economy check 1d20 +20 vs. DC 22 = 33. The town collects 11 bp in income.
No Event this month.
Ending Statistics for the Month
Kingdom Size: 1
Economy: +24, Loyalty: +13, Stability: +16, Treasury: 42bp Consumption: 2
Population: 80, Alignment: Lawful Neutral, Base Limit: 2200gp
Buildings: Alchemist, Battle Market, Bridge, Cistern, Herbalist Shop, and 2 House
Terrain Improvements: 1 Farm
Magic Items for Sale: 1 potion of blur
Downtime for the Month of Arodus
Ruffio: Ruffio spends 512gp and 3 days to get a gladiator fighting league started at the battle market. After a week of waiting the gladiator league goes live and earns Ruffio 28gp in profit. Ruffio spends 11 days working and performing at the battle market and earns 30gp 8sp.
Vek: Spends his downtime exploring Hex 5 and spying on the Three Jaws tribe at the old fort.
Khadjya: Spends 4 days travelling the immediate area and gathering information about the gnoll tribes in the Pale Mountain region from nearby locals. She gets three Knowledge rolls at +5 on this subject. She then spends 10 days exploring the hills and mountains to the north. While exploring you discover survivors of the Kulldis tribe that have taken up refuge in a small copse of woods near a creek on the northside of a small mountain. She manages to spy on them without being noticed.
Rusmanya: Spends 2 day researching the Templars. This research nets him three knowledge rolls at +5. He then travels to the Shrine of Nethys and spend 4 days studying spells there and adds 4 new 1st level spells to his spell book. Afterwards he spends 4 days exploring Hex 2 then returns to town and recruits a Sage to help with his academic efforts. The recruitment effort costs him 200gp